Sunday 18 March 2012

storage

In a computer, storage is the place where data is held in an electromagnetic or optical form for access by a computer processor. There are two general usages.
1) Storage is frequently used to mean the devices and data connected to the computer through input/output operations - that is, hard disk and tape systems and other forms of storage that don't include computer memory and other in-computer storage. For the enterprise, the options for this kind of storage are of much greater variety and expense than that related to memory. This meaning is probably more common in the IT industry than meaning 2.
2) In a more formal usage, storage has been divided into: (1) primary storage, which holds data in memory (sometimes called random access memory or RAM
) and other "built-in" devices such as the processor's L1 cache, and (2) secondary storage, which holds data on hard disks, tapes, and other devices requiring input/output operations

mother board

Motherboard

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In personal computers, a motherboard is the central printed circuit board (PCB) in many modern computers and holds many of the crucial components of the system, providing connectors for other peripherals. The motherboard is sometimes alternatively known as the mainboard, system board, or, on Apple computers, the logic board.[1] It is also sometimes casually shortened to mobo.
Motherboard for an Acer desktop personal computer, showing the typical components and interfaces that are found on a motherboard. This model was made by Foxconn in 2008, and follows the ATX layout (known as the "form factor") usually employed for desktop computers. It is designed to work with AMD's Athlon 64 processor.
A motherboard of a Vaio E series laptop (right)

Contents

[edit] History

Prior to the advent of the microprocessor, a computer was usually built in a card-cage case or mainframe with components connected by a backplane consisting of a set of slots themselves connected with wires; in very old designs the wires were discrete connections between card connector pins, but printed circuit boards soon became the standard practice. The Central Processing Unit, memory and peripherals were housed on individual printed circuit boards which plugged into the backplate. During the late 1980s and 1990s, it became economical to move an increasing number of peripheral functions onto the motherboard (see below). In the late 1980s, motherboards began to include single ICs (called Super I/O chips) capable of supporting a set of low-speed peripherals: keyboard, mouse, floppy disk drive, serial ports, and parallel ports. As of the late 1990s, many personal computer motherboards supported a full range of audio, video, storage, and networking functions without the need for any expansion cards at all; higher-end systems for 3D gaming and computer graphics typically retained only the graphics card as a separate component.
The early pioneers of motherboard manufacturing were Micronics, Mylex, AMI, DTK, Hauppauge, Orchid Technology, Elitegroup, DFI, and a number of Taiwan-based manufacturers.
The most popular computers such as the Apple II and IBM PC had published schematic diagrams and other documentation which permitted rapid reverse-engineering and third-party replacement motherboards. Usually intended for building new computers compatible with the exemplars, many motherboards offered additional performance or other features and were used to upgrade the manufacturer's original equipment
The term mainboard is applied to devices with a single board and no additional expansions or capability. In modern terms this would include embedded systems and controlling boards in televisions, washing machines, etc. A motherboard specifically refers to a printed circuit board with expansion capability.

[edit] Overview

A motherboard, like a backplane, provides the electrical connections by which the other components of the system communicate, but unlike a backplane, it also connects the central processing unit and hosts other subsystems and devices.
A typical desktop computer has its microprocessor, main memory, and other essential components connected to the motherboard. Other components such as external storage, controllers for video display and sound, and peripheral devices may be attached to the motherboard as plug-in cards or via cables, although in modern computers it is increasingly common to integrate some of these peripherals into the motherboard itself.
An important component of a motherboard is the microprocessor's supporting chipset, which provides the supporting interfaces between the CPU and the various buses and external components. This chipset determines, to an extent, the features and capabilities of the motherboard.
Modern motherboards include, at a minimum:
  • sockets (or slots) in which one or more microprocessors may be installed[2]
  • slots into which the system's main memory is to be installed (typically in the form of DIMM modules containing DRAM chips)
  • a chipset which forms an interface between the CPU's front-side bus, main memory, and peripheral buses
  • non-volatile memory chips (usually Flash ROM in modern motherboards) containing the system's firmware or BIOS
  • a clock generator which produces the system clock signal to synchronize the various components
  • slots for expansion cards (these interface to the system via the buses supported by the chipset)
  • power connectors, which receive electrical power from the computer power supply and distribute it to the CPU, chipset, main memory, and expansion cards.[3]
The Octek Jaguar V motherboard from 1993.[4] This board has few onboard peripherals, as evidenced by the 6 slots provided for ISA cards and the lack of other built-in external interface connectors.
Additionally, nearly all motherboards include logic and connectors to support commonly used input devices, such as PS/2 connectors for a mouse and keyboard. Early personal computers such as the Apple II or IBM PC included only this minimal peripheral support on the motherboard. Occasionally video interface hardware was also integrated into the motherboard; for example, on the Apple II and rarely on IBM-compatible computers such as the IBM PC Jr. Additional peripherals such as disk controllers and serial ports were provided as expansion cards.
Given the high thermal design power of high-speed computer CPUs and components, modern motherboards nearly always include heat sinks and mounting points for fans to dissipate excess heat.

[edit] CPU sockets

A CPU socket or slot is an electrical component that attaches to a printed circuit board (PCB) and is designed to house a CPU (also called a microprocessor). It is a special type of integrated circuit socket designed for very high pin counts. A CPU socket provides many functions, including a physical structure to support the CPU, support for a heat sink, facilitating replacement (as well as reducing cost), and most importantly, forming an electrical interface both with the CPU and the PCB. CPU sockets can most often be found in most desktop and server computers (laptops typically use surface mount CPUs), particularly those based on the Intel x86 architecture on the motherboard. A CPU socket type and motherboard chipset must support the CPU series and speed.

[edit] Integrated peripherals

Block diagram of a modern motherboard, which supports many on-board peripheral functions as well as several expansion slots.
With the steadily declining costs and size of integrated circuits, it is now possible to include support for many peripherals on the motherboard. By combining many functions on one PCB, the physical size and total cost of the system may be reduced; highly integrated motherboards are thus especially popular in small form factor and budget computers.
For example, the ECS RS485M-M,[5] a typical modern budget motherboard for computers based on AMD processors, has on-board support for a very large range of peripherals:
Expansion cards to support all of these functions would have cost hundreds of dollars even a decade ago; however, as of April 2007 such highly integrated motherboards are available for as little as $30 in the US.

[edit] Peripheral card slots

A typical motherboard of 2009 will have a different number of connections depending on its standard.
A standard ATX motherboard will typically have one PCI-E 16x connection for a graphics card, two conventional PCI slots for various expansion cards, and one PCI-E 1x (which will eventually supersede PCI). A standard EATX motherboard will have one PCI-E 16x connection for a graphics card, and a varying number of PCI and PCI-E 1x slots. It can sometimes also have a PCI-E 4x slot. (This varies between brands and models.)
Some motherboards have two PCI-E 16x slots, to allow more than 2 monitors without special hardware, or use a special graphics technology called SLI (for Nvidia) and Crossfire (for ATI). These allow 2 graphics cards to be linked together, to allow better performance in intensive graphical computing tasks, such as gaming and video editing.
As of 2007, virtually all motherboards come with at least four USB ports on the rear, with at least 2 connections on the board internally for wiring additional front ports that may be built into the computer's case. Ethernet is also included. This is a standard networking cable for connecting the computer to a network or a modem. A sound chip is always included on the motherboard, to allow sound output without the need for any extra components. This allows computers to be far more multimedia-based than before. Some motherboards contain video outputs on the back panel for integrated graphics solutions (either embedded in the motherboard, or combined with the microprocessor, such as the Intel HD Graphics). A separate card may still be used.

[edit] Temperature and reliability

Motherboards are generally air cooled with heat sinks often mounted on larger chips, such as the Northbridge, in modern motherboards. Insufficient or improper cooling can cause damage to the internal components of the computer and cause it to crash. Passive cooling, or a single fan mounted on the power supply, was sufficient for many desktop computer CPUs until the late 1990s; since then, most have required CPU fans mounted on their heat sinks, due to rising clock speeds and power consumption. Most motherboards have connectors for additional case fans as well. Newer motherboards have integrated temperature sensors to detect motherboard and CPU temperatures, and controllable fan connectors which the BIOS or operating system can use to regulate fan speed. Some computers (which typically have high-performance microprocessors, large amounts of RAM, and high-performance video cards) use a water-cooling system instead of many fans.
Some small form factor computers and home theater PCs designed for quiet and energy-efficient operation boast fan-less designs. This typically requires the use of a low-power CPU, as well as careful layout of the motherboard and other components to allow for heat sink placement.
A 2003 study[6] found that some spurious computer crashes and general reliability issues, ranging from screen image distortions to I/O read/write errors, can be attributed not to software or peripheral hardware but to aging capacitors on PC motherboards. Ultimately this was shown to be the result of a faulty electrolyte formulation.[7]
A microATX motherboard with some faulty capacitors.
For more information on premature capacitor failure on PC motherboards, see capacitor plague.
Motherboards use electrolytic capacitors to filter the DC power distributed around the board. These capacitors age at a temperature-dependent rate, as their water based electrolytes slowly evaporate. This can lead to loss of capacitance and subsequent motherboard malfunctions due to voltage instabilities. While most capacitors are rated for 2000 hours of operation at 105 °C,[8] their expected design life roughly doubles for every 10 °C below this. At 45 °C a lifetime of 15 years can be expected. This appears reasonable for a computer motherboard. However, many manufacturers have delivered substandard capacitors,[9] which significantly reduce life expectancy. Inadequate case cooling and elevated temperatures easily exacerbate this problem. It is possible, but tedious and time

output device

An output device is any piece of computer hardware equipment used to communicate the results of data processing carried out by an information processing system (such as a computer) to the outside world.
In computing, input/output, or I/O, refers to the communication between an information processing system (such as a computer), and the outside world. Inputs are the signals or data sent to the system, and outputs are the signals or data sent by the system to the outside.
Examples of output devices:

input device

Input device

From Wikipedia, the free encyclopedia
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In computing, an input device is any peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system such as a computer or other information appliance. Input and output devices make up the hardware interface between a computer and a scanner or 6DOF controller.
Many input devices can be classified according to:
  • modality of input (e.g. mechanical motion, audio, visual, etc.)
  • the input is discrete (e.g. key presses) or continuous (e.g. a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous)
  • the number of degrees of freedom involved (e.g. two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications)
Pointing devices, which are input devices used to specify a position in space, can further be classified according to:
  • Whether the input is direct or indirect. With direct input, the input space coincides with the display space, i.e. pointing is done in the space where visual feedback or the pointer appears. Touchscreens and light pens involve direct input. Examples involving indirect input include the mouse and trackball.
  • Whether the positional information is absolute (e.g. on a touch screen) or relative (e.g. with a mouse that can be lifted and repositioned)
Direct input is almost necessarily absolute, but indirect input may be either absolute or relative. For example, digitizing graphics tablets that do not have an embedded screen involve indirect input and sense absolute positions and are often run in an absolute input mode, but they may also be set up to simulate a relative input mode where the stylus or puck can be lifted and repositioned

Sunday 4 March 2012

cyber law

CYBER LAW 
What is Cyber Law? 
Cyber law refers to any laws relating to protecting the Internet and 
other online communication technologies. 
NEEDS FOR CYBER LAW 
In the recent years, many concerns and issues were raised on the integrity and security of 
information, legal status of online transactions, privacy and confidentiality of information, 
intellectual property rights and security of government data placed on the Internet. 
These concerns and issues clearly indicate why cyber laws are needed in online activities. 
THE CYBER LAW ACTS IN MALAYSIA 
The Malaysian Government has already passed several cyber laws to control and reduce the 
Internet abuse. These cyber laws include: 
• Digital Signature Act 1997 
• Computer Crimes Act 1997 
• Telemedicine Act 1997 
• Communications and Multimedia Act 1998 
Beside these cyber laws, there are three other cyber laws being drafted.   
• Private Data Protection Bill 
• Electronic Government Activities Bill 
• Electronic Transactions Bill   
Digital Signature Act 1997 
The Digital Signature Act 1997 secures electronic communications 
especially on the Internet. Digital Signature is an identity verification 
standard that uses encryption techniques to protect against e-mail 
forgery. The encrypted code consists of the user’s name and a hash of 
all the parts of the message. 
By attaching the digital signature, one can ensure that nobody can eavesdrop, intercept or 
temper with transmitted data. 
CYBER LAW 
Integrity and Security 
of Information 

Legal Status of Online 
Transactions 

Privacy and Confidentially 
of Information 

Security of 
Government Data 

Intellectual Property 
Rights



Computer Crimes Act 1997 
The Computer Crimes Act 1997 gives protection against the misuses 
of computers and computer criminal activities such as unauthorised 
use of programmes, illegal transmission of data or  messages over 
computers and hacking and cracking of computer systems and 
networks. 
By implementing the Computer Crimes Act 1997, users can protect 
their rights to privacy and build trust in the computer system. At the 
same time, the government can have control at a certain level over cyberspace to reduce 
cyber crime activities. 
Telemedicine Act 1997 
The Telemedicine Act 1997 ensures that only qualified medical 
practitioners can practice telemedicine and that their patient's rights 
and interests are protected. These act provides the future 
development and delivery of healthcare in Malaysia.
Communications And Multimedia Act 1998 
The implementation of Communication and Telecommunication Act 
1998 ensures that information is secure, the network is reliable and 
the service is affordable all over Malaysia. This Act also ensures high 
level of user's confidence in the information and communication technology industry .

define privacy

Privacy (from Latinprivatus "separated from the rest, deprived of something, esp. office, participation in the government", from privo "to deprive") is the ability of an individual or group to seclude themselves or information about themselves and thereby reveal themselves selectively. The boundaries and content of what is considered private differ among cultures and individuals, but share basic common themes. Privacy is sometimes related to anonymity, the wish to remain unnoticed or unidentified in the public realm. When something is private to aperson, it usually means there is something within them that is considered inherently special or personally sensitive. The degree to which private information is exposed therefore depends on how the public will receive this information, which differs between places and over time. Privacy partially intersects security, including for instance the concepts of appropriate use, as well as protection, of information.
The right not to be subjected to unsanctioned invasion of privacy by the governmentcorporations or individuals is part of many countries'privacy laws, and in some cases, constitutions. Almost all countries have laws which in some way limit privacy; an example of this would be law concerning taxation, which normally require the sharing of information about personal income or earnings. In some countries individual privacy may conflict with freedom of speech laws and some laws may require public disclosure of information which would be considered private in other countries and cultures. Privacy may be voluntarily sacrificed, normally in exchange for perceived benefits and very often with specific dangers and losses, although this is a very strategic view of human relationships. Academics who are economists, evolutionary theorists, and research psychologists describe revealing privacy as a 'voluntary sacrifice', for instance by willing participants in sweepstakes or competitions. In the business world, a person may volunteer personal details (often for advertising purposes) in order to gamble on winning a prize. Personal information which is voluntarily shared but subsequently stolen or misused can lead to identity theft.
Privacy, as the term is generally understood in the West, is not a universal concept and remained virtually unknown in some cultures until recent times. Most cultures, however, recognize the ability of individuals to withhold certain parts of their personal information from wider society - a figleaf over the genitals being an ancient example.
The word "privacy" is sometimes regarded as untranslatable[1] by linguists. Many languages lack a specific word for "privacy". Such languages either use a complex description to translate the term (such as Russian combine meaning of уединение - solitude, секретность- secrecy, and частная жизнь - private life) or borrow English "privacy" (as Indonesian Privasi or Italian la privacy).[1]